Thoughts on the First Round of In-Class Games
Having said that, I really think we need to have more time to play the games in class. The 15 minutes or so simply isn’t enough for a group to present, sample play and take questions. I’d prefer taking a whole class period to explore the games. Even if the games are a little clunky (which wasn’t the case) we can still have a fruitful discussion at the end of the class about the games at more substantive level. What does the rest of the class think?
Here are some thoughts and reactions to the specific games:
2 Degrees:
Luckily, I was one of play testers (in class) for this game. At first, I was skeptical of the “mental leap” concept because it just seemed too big of a category and too hard to verify on the fly. I asked myself, How are they going to make sure a mental leap is valid? However, by sequencing the leaps with the letters of the alphabet, I think the game really came together. When I played, I was definitely flustered quickly. I spent more time thinking of a connection from Hippo to Iguana (my answer) that I forgot to think about the leap made before me, which also happened to be zoo. This is a good sign because it means there’s a lot of thinking to do in a short amount of time—this is fun! With a little practice, I think this game could be really fun. Nice work you guys. I’d be interested how broader categories such as “Science” or “Transportation” might affect game play. Would it be too constricting or would it provide just enough limitation to keep the game interesting?
Criminal:
I could tell when the game-makers demonstrated their game, that there was more than meets the eye. The pace they were playing indicated that they clearly knew what they were doing. Also, the looks on their faces indicated that the players were calculating and scheming, trying to make the best decisions possible with the cards they had been given. In fact, a few times the players actually looked torn between several different moves. These are all good things! These are signs of that the game has depth and variability. From my perspective, even though I didn’t fully understand all the rules and subtleties of the game, there was a lot going on in this “simple” card game. I wanted to play, in order to appreciate all that was going on, especially the silent communication between players. Very intriguing.
Color, Sound, & Gesture:
What a fun game. You definitely have to get your creative juices flowing to win in this game. I did think that the game was a little too cut-throat. By not being able to guess multiple times, the players are likely to try to “wait-out” the other teams so they automatically win. I think this is a weakness in a great game. I think the teams should get multiple guesses. This will help compensate for the limited communication allowed. As more teams guess incorrectly, the more focused the answer becomes and the more tension will build. Who will get it first? With this change, I think game play will improve. Also, is there any consistency to the length of the answers? For example, it might be nice is all the answers were single-words as opposed to random phrases. That way it will be immediately clear when a team guesses the answer, rather than dealing with the “is that close enough” problem. Nice work!


